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Visiting HUSH Studios / Brooklyn Navy Yard

Learning about how they approach installations as a conversation with the client and spend so much time communicating with them about their wants/needs/progress/result. It was eye-opening as well to learn about how long their timelines are, and how collaborative their process is not just internally but with external vendors as well.

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Experiences with Polycam (and LumaAI) and AR

This past year I got a new phone, an iPhone 13 Pro specifically for the LiDAR sensor, and especially to use one app: Polycam. Augmented Reality is an area of computing that I have been interested in since learning about Google Glass and ZeroUI, but have never been able to create it till now. 

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Exploring WebXR

Over the last few weeks I have been exploring the free and open source side of WebAR (part of the WebXR specification) in order to make a business case for it, and roll it into our strategy. Let’s explore what I’ve found and explain some concepts along the way.

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Making of MIDI Kickdrum / Maker Faire Experience

I wanted a project that would combine a few interests of mine and make for a cool exhibit at Maker Faire Syracuse. This was filled with firsts. First time exhibiting at Maker Faire, first time making a MIDI Instrument, first time making an electromechanical instrument first real MaxMSP patch.

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R&D Edward Deaver R&D Edward Deaver

Initial Research: Electromechanical Sound

For my booth at Syracuse Maker Faire I'm building a robot (read "motorized" - robotic just sounds way better) kick drum and a step sequencer. This document is me sharing my initial research into these areas. I'm also going to try some new-to-me features of Ghost CMS in this post.

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MIT Reality Hack 2023 Blog Day 1

Day 0 and 1 of my time at MIT Reality Hack. That was insane, the energy amazing, the creative drive unreal, the problems challenging, the learning academic. I have not felt that for a very long time.

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